CV
Oscar Williams
Backstory
I studied Game and Interactive Media Design at NUA. I’ve led brutal 48-hour Unreal Engine jams, built creatures in Blender, and told stories through gameplay. But I’m not just a designer—I’m a collector, a maker, a builder. I love history. Detail. Physical things. Digital things. I love making something that wasn’t there before
I have been gaming since I could hold a joystick. But I have always enjoyed the creativity of gaming even more than the game play. So my favourite games were Little Big Planet (1 & 2), Minecraft, and editing maps for Counter Strike Global Offensive using the SDK.
I came out of six years of education with a feeling that I wasn't done yet. So I carried on. I took the time to teach myself to sculpt. I’ve got this passion for physical form. As a natural progression from digital environments and human computer interaction. Plus there’s something visceral about a round mallet and an italian steel chisel. Whittling knives and a dremel. I craft many forms from Celtic stone sculptures to a range of desk wizards carved to elevate the art of rubber duck debugging, each with their own narrative world.
That's also why I work at Kettles Yard in Cambridge, an art gallery. I’m fascinated with immersive worlds. And I wanted to expand my artistic understanding to give me a broader palette to introduce to my game design. And it hones my customer service and interpersonal skills as well.
History and authenticity have led me to spend time preparing, categorising and cataloguing archaeological finds at Cambridge University, both in the department and then literally getting my hands dirty with a spot of field archaeology during the summer holidays for the Cambridge Archaeological Unit. I loved that.
Work history
2025 to date Volunteering at Kettle’s Yard
2024 November - Consulting for an advertising agency, to optimise the use of Unreal engine during a virtual film production for Loveholidays.com
2023 – 2025 Sculpture & 3D modeling in the real world
Education
6 years of game design education
2 years of Unreal Engine experience
3D modeling on Maya and Blender
2019 – 2023 Norwich University of the Arts.
BA, Game and Interactive Media Design. Second Class Honours
2017 – 2019 Cambridge Regional College
UAL Level 3 Extended diploma - creative media production/technology.
CRC Rising Games (Playstation accredited)
UAL Level 3 Games Development - Distinction
2007 – 2017 Sancton Wood School. Cambridge.
English Language Grade 5
Spoken Language Merit
English Literature Grade 5
Additional Science B
History C
Geography IGCSE B
Science Controlled Assessment C
Science Biology A
Physics C
Maths C
Interests
Cambridge University Olympic Gun Shooting Club - .22 LR small-bore rifle
Video game design & history
Ancestry, Genealogy & Archeology
Music, Vinyl and literature
History of; Military Engineering, Civilisation, Culture, Art.
Cooking